All of these fighting styles listed in this post require 50sc to master the style and get the top ability of the list as a freebie. The rest will have a sc requirement listed. You will get the option to start with one or two of these listed.
Fencing Style
Abilities:
Music Style
Black Leg Style
35sc to learn separate abilities unless marked."
Diable Jambe
Must master 20 Black Leg Style techniques before mastering this. 35sc to master abilities unless marked.
Santoryu Style (Three Sword Style)
Nitoryu (Two Sword Style)
Ittoryu (One Sword Style)
Fencing Style
Abilities:
- Spoiler:
- Hanauta Sancho: Yahazu Giri: a technique in which the user slashes an opponent at such a fast pace that it appears that they didn't attack at all (in fact, to the casual observer it would look like the user simply walked past the victim). Only when a certain amount of time has passed, which is approximate to the time the user walks ten feet away, or three steps (verses, as the name suggests), does their opponent only realize the attack. It seems to employ elements of iai (instant sword-draw-and-resheath) since it is generally initiated (though not always) with the user moving towards the intended target(s) with a naked blade and walks past them before sheathing it back. It is usually at this point that the victims start manifesting and feeling the effects of this high-speed attack. The actual attack itself however, is never seen clearly due to the speed implemented. The technique is highly versatile, since with it, the user can slash multiple targets at once and if they so wish, the damage they inflict can be as fatal or as incapacitating as they like. The latter was performed by Ryuma using the back edge of his Shusui. Also, when Brook used it against Tararan, he, at the same time, applied salt to purify the zombie; and it was only until the shadow inside him was expelled did Tararan realize it. In the Viz Manga, this is called Three-Pace Hum: Notch Slash. Freebie ability.
Aubade Coup Droit: a thrusting technique with the sword that apparently creates a highly compressed blast of air with enough power to burst its way through a thick wall as if fired from a gun. Powerful as it is, it could just as easily be countered by a similar attack as demonstrated by Zoro with his Pound Ho. "Aubade" is a poem or song of or about lovers separating at dawn. "Coup Droit" means right handed strike in French. This was first seen being used by Ryuma. According to Brook, this technique doesn't do as much damage when he uses it. 25sc to learn
Prelude: Au Fer: a technique in which the user slashes an opponent's weapon almost instantaneously. Apparently intended to disarm the opponent by destroying whatever weapon they might be wielding at close range. "Prelude" comes from the prelude found in music. "Au Fer" comes from the fencing term "Attaque Au Fer" which is a basically attacking an opponent after hitting their sword with one's own. This was first seen being used by Ryuma against Zoro. 35sc to learn.
Gavotte Bond en Avant: a sword thrusting technique in which the user propels himself forward in order to strike an opponent. As demonstrated by Brook, this, move can be done even at mid-air. "Gavotte" comes from Gavotte, a fast-paced French folk dance. "Bond en Avant" is French for "Leap Forward" and is a technique in fencing, usually used to propel oneself to their opponent to attack. This was first seen being used by Ryuma against Zoro. This was first seen being used by its original practitioner, Brook, against Oars in a combo with Usopp, Nico Robin, and Nami. 15sc to learn.
Polka Remise: a technique in which the user delivers several thrusts against an opponent. Visually, due to the user's speed, it looks as if they are thrusting with several swords. When used by Ryuma in the anime, a barrage of purple-colored compressed air bullets are launched at the opponent. The technique is named after "Polka", a type of dance and genre of music originating from Bohemia. "Remise" is a fencing term referring to the continuation of an attack after initially missing or parried. This was first seen being used by Ryuma against Zoro. 20sc to learn.
Swallow Bond en Avant: an aerial version of Gavotte Bond en Avant. This is an attack where Brook first positions himself in mid-air several feet above his target and then performs a descending Bond En Avant spinnng downwards in an attempt to spear his target. Like Zoro's Shishi Sonson, this technique managed to tear its way through a Pacifista's outer covering, but not the armor beneath it, and left significantly-less damage than Zoro's Shishi Sonson. The word "Swallow" in this technique comes from the fact that this is a extremely-fast air-based attack. 25sc to learn.
Quinte Tierce Fantasia: Used in conjunction with Party Music, Brook uses a swift draw-and-sheathing technique while his opponents are still under the influence of the hypnotic nature of the musical technique. The mechanics of this technique may be similar to Hanauta Sancho: Yahazu Giri. It should be noted that Quinte and Tierce are words describing two different types of fencing parries, and may imply how Brook moved his arm in order to use this technique. This was first used against some of the New Fishman Pirates. Must have musical Abilities in order to learn this! 30sc to learn.
Kasuriuta: Fubuki Giri: Combining Hanauta Sancho: Yahazu Giri and his Devil Fruit ability, Brook does the same thing Yahazu Giri does but he sheaths his sword from top to bottom and the streak mark he creates with his "chilled" sword freezes the opponent's blood. Brook claims that the wind produced from his sword's slashing in this technique contains the essence of the chilling winds of Hell itself. This was first used to defeat Zeo. Must have Yomi Yomi Fruit to use this! 20sc to learn.
Ekakiuta: Hitoyogiri : This is another swift draw-and-sheathing technique that slices the opponent's torso with three horizontal freezing cuts. Must have yomi Yomi Fruit to use this! 25sc to learn.
Music Style
- Spoiler:
- Nemuriuta Flanc: a technique wherein the user swipes his weapon over a violin like a fiddle and plays a soothing melody which makes the user's enemies fall asleep. This allows him to score a free hit on the sleeping enemies. The main drawback however is that allies of the user are also susceptible to falling asleep as well. "Nemuriuta" is Japanese for "lullaby", and "Flanc" is a parrying technique in fencing (Parade de Flanc), where the fencer moves his sword, hand, elbow, and upper arm in a wave/arc movement up to shoulder level with the swords edge facing to the right. Brook's sword carries the "lullaby parry" song on its sword edge, like a violinists' bow, and creating a sleep-inducing soundwave. This was first seen being used by Brook against some Flying Fish Riders. Freebie ability.
Party Music: Brook uses his music to hypnotize his opponents into believing they are at a night festival. This way, his opponents not only drop their guards, but they are also made vulnerable to suggestions. 50sc to learn this ability.
Black Leg Style
35sc to learn separate abilities unless marked."
- Spoiler:
- Collier: A kick to the neck which Sanji does whilst still on the ground. Freebie ability.
Collier Shoot: Sanji jumps high into the air and lands a powerful kick to the opponent's neck. 15sc to learn this ability.
Épaule: A downward kick targeting the opponent's shoulder, meant to knock them off balance or drive them into the ground. 25sc to learn this ability.
Épaule Shoot: Sanji jumps into the air then brings his heel down on the opponent's shoulder. 35sc to learn this ability.
Côtelette: Dropping down into a one-handed handstand position, Sanji kicks the opponent hard in the ribs, this attack is usually followed by Selle.
Selle: Commonly used as a combo attack with Côtelette, using the momentum from the Côtelette attack Sanji (still in a handstand) spins around in the opposite direction to deliver a fast kick to the opponent's lower back or lumbar region.
Poitrine: A stabbing kick straight into the opponent's chest. "Poitrine" is the French term for breast meat.
Poitrine Shoot: A stronger version of Poitrine, except that this time Sanji aims a little higher and kicks up instead of down.
Gigot: Running at the opponent Sanji delivers a sweeping kick to the knee caps, the opponent is either send flying or slammed to the ground as a result.
Mouton Shot: One of Sanji's strongest single kicks, and a common finishing move. He starts by jumping or flipping into the air and then channels all his might into one leg to deliver a kick to the opponent's mid-section, or sometimes their head, that sends them flying. "Mouton" is French for "mutton", meaning cooked lamb meat.
Reception: Sanji lifts one of his legs up high and hooks his foot around the opponent's neck, then uses that leg to smash the opponent's face into the ground hard. This attack is not named after anything food-related, but after the "reception" that one gets when entering a restaurant.
Anti-Manner Kick Course: Thought to be Sanji's strongest single kick attack, he gathers all the power he can muster and delivers a massive vertical kick by lifting one of his legs a full 180 degrees in the air. This attack is usually aimed at the very center of the opponent's torso (front or back) and is almost always enough to defeat any opponent with one shot. For much taller and gigantic targets, Sanji usually jumps to the desired height to execute the move. Once he has used this horizontally on Oars' foot in order to unbalance the giant. This attack was able to bypass Big Pan's lubricated skin (where most nothing else has) dealing severe damage to the half-giant, half-fishman.
Basse Côte: A mid-air attack, Sanji kicks one leg straight forward to attack the opponent while kicking the other one backwards to provide the necessary momentum.
Longe: A sweeping kick, usually performed from the back targeting the opponent's back, very useful for sending an opponent flying in preparation for another kick.
Tendron: A straight on side kick targeting the middle area of the opponent's collar bone.
Flanchet: A simple kick to the opponent's stomach. First used against Mr. 2. This attack forms part of the Basse Côte, Longe, Tendron, Flanchet, Quasi, Queue, Cuisseau, Jarret, Veau Shot combo.
Flanchet Shoot: Sanji kicks the opponent with a head on snap kick. "Flanchet" is French for "stomach".
Quasi: Sanji flips over into a double-handed handstand, spins around and kicks the opponent. This attack is usually followed by Queue.
Queue: Commonly used as a combo attack with Quasi, Sanji continues spinning with the momentum from Quasi and swings his other leg around to kick the opponent's tail bone.
Cuisseau: Often used right before or after Jarret, Sanji sends a hard kick to the opponent's thigh. This can be used to attack or block an incoming kick. This attack forms part of the Basse Côte, Longe, Tendron, Flanchet, Quasi, Queue, Cuisseau, Jarret, Veau Shot combo.
Cuisseau Shoot: A hard kick to the thigh that sends the opponent flying. This was first seen being used against Jyabura. In the Viz Manga, this is called Cuisseau Crusher.
Jarret: Often used right before or after Cuisseau, Sanji sends a hard kick to the opponent's shin. This can be used to attack or block an incoming kick. This attack forms part of the Basse Côte, Longe, Tendron, Flanchet, Quasi, Queue, Cuisseau, Jarret, Veau Shot combo.
Veau Shot: Another one of Sanji's strongest/finisher attacks, leaps into the air and sweeps his leg forward to land a powerful kick to the center of the opponent's torso. First used to finish off Mr. 2. Sanji uses to perform this move as a finishing blow after using his combo of Basse Côte, Longe, Tendron, Flanchet, Quasi, Queue, Cuisseau and Jarret.
Concassé: Another finisher, Sanji leaps high into the air and starts flipping over rapidly to gain speed, then he brings the heel of his foot down on the opponent's head. Sanji can also use this attack by standing on one hand sideways while facing his opponent before spinning around rapidly and delivering a kick to his opponent's side. This variant was powerful enough to stun Blueno when he was using Tekkai. "Concassé" is French for the process of smashing into small fragments things such as peppercorns, grains or nuts. Litterally the verb "concasser" is a synonym of "broyer" (to crush), but for food-related usage.
Troisième Hachis: Sanji does a series of backflips towards his opponent before using his hands for one final push to launch him towards and opponent's face where he delivers several fast kicks.
Bouquetière Shot: Often used as the final blow in a series of attacks, Sanji lands on his hands underneath an opponent's chin, then uses both hands to spring upwards to deliver a blow to the opponent's chin with both feet. This was first seen being used against Hamburg in the Davy Back Fight. "Bouquetière" is the cooking term for a mix of fresh in-season vegetables.
Slice Shoot: A disarming attack where Sanji runs forward, jumps into the air and kicks the opponent's hand to do damage and knock a weapon from their hand.
Party Table Kick Course: An attack for fighting against large groups, Sanji jumps into the air and lands on the head of one of the opponents in a hand stand. He then spins around rapidly to deliver a savage kick to the face of anyone within range. After he runs out of targets, he dismounts and kicks the person he was spinning on.
Brochette: Sanji jumps over the top of his opponent and aims one leg directly downwards towards the opponent. He then drops downwards while spinning like a drill to spear his opponent with his extended leg. A "Brochette" is a French shish kebab-type skewer that has many uses.
Collier Frit: A powerful kick to the neck, Sanji leans forwards and launches his foot up into his opponent's throat. This attack is altered in the anime to a dual kick to defeat two opponents, with an added spin for extra damage. First displayed against a World Government Agent on the Puffing Tom (a pair of twins in the anime).
Frit Assorti: An attack for use against several opponents, Sanji leans forward and kicks several opponents skywards. First used against three World Government Agents on the Puffing Tom.
Escalope: A jumping kick to the forehead. "Escalope" is a French cooking term for a thin boneless piece of meat, in this case Sanji's referring to the extremely thin flesh covering the skull. Escalopé could also be a mistranslation/citation of the word scalp, the aforementioned skin.
Œil: A straight on kick to the opponent's eyes. Note that the Japanese pronunciation is based on the singular French word for "eye", and so is listed. The actual plural for "Œil" is "Yeux". First seen being used against Wanze in a series of kicks to his face. This attack forms part of the Œil, Nez, Joue, Bouche, Dents, Menton, Parage Shot combo.
Nez: A straight on kick to the opponent's nose. First seen being used against Wanze in a series of kicks to his face. This attack forms part of the Œil, Nez, Joue, Bouche, Dents, Menton, Parage Shot combo.
Joue: A straight-on kick to the opponent's cheek. First seen being used against Wanze in a series of kicks to his face. This attack forms part of the Œil, Nez, Joue, Bouche, Dents, Menton, Parage Shot combo.
Joue Shoot: Sanji leans forward and delivers a hard side kick to one of the opponent's cheeks. "Joue" is French for "cheek".
Bouche: A straight on kick to the opponent's upper jaw, this attack targets the roof of their mouth, and thus can only be done when the opponent's mouth is open. First seen being used against Wanze in a series of kicks to his face. This attack forms part of the Œil, Nez, Joue, Bouche, Dents, Menton, Parage Shot combo.
Dents: A straight on kick to the opponent's teeth, Sanji hits both the upper and lower sets of teeth at the same time, and thus he can only use his attack when the opponent's mouth is closed. First seen being used against Wanze in a series of kicks to his face. This attack forms part of the Œil, Nez, Joue, Bouche, Dents, Menton, Parage Shot combo.
Menton: A straight on kick to the opponent's lower jaw/chin. First seen being used against Wanze in a series of kicks to his face. This attack forms part of the Œil, Nez, Joue, Bouche, Dents, Menton, Parage Shot combo.
Parage Shot: Sanji delivers a barrage of kicks to every single section of the opponent's face, these kicks are so powerful that they can alter the bone structure of the unlucky recipient. And for some reason, this also seems to affect their facial and hair structures. "Parage" is a French cooking verb which means "to trim," it can also refer to a special method of peeling a head of lettuce or cabbage carefully to preserve the tender leaves at its core. First seen being used against Wanze in a series of kicks to his face. Curiously, both victims of the attack ended up with "pretty boy" looks; though while Wanze despised it, Duval loves it. Sanji uses to perform this move as a finishing blow after using his combo of Œil, Nez, Joue, Bouche, Dents and Menton.
Santen Découpage: Sanji throws three powerful near-simultaneous roundhouse kicks with one leg to the opponent's throat, chest and stomach, striking them with the entire length of his leg (the striking order is unclear but according to the anime, the last hit is on the chest). "Découpage" is a French cooking verb which means "to cut up". This was first seen being used to finish off Wanze.
Shishinabe Shoot: Sanji attacks with a powerful flying sidekick, he also uses this attack to break down walls.
Deuxième Hachis: Sanji does a running jump and kicks with both legs into an opponent's stomach.
Extra Hachis: A barrage of hard kicks launched at multiple directions, in the same manner as Luffy's Gomu Gomu no Gatling, only that given Sanji's lack of elasticity, this move must be performed at close range. However, due to the monstrous force that Sanji can deliver while administering his kicks, this is considered as the "grandest" of Sanji's Hachis series.
Diable Jambe
Must master 20 Black Leg Style techniques before mastering this. 35sc to master abilities unless marked.
- Spoiler:
- Premier Hachis: Sanji does a running jump and kicks with both legs into an opponent's stomach rapidly various times, but Diable Jambe's heat greatly increases the power. Freebie ability.
Flambage Shot: In the air (sometimes several feet from the ground), Sanji kicks the side of an opponent's head with his foot (or the middle of their torso) and Diable Jambe's heat greatly increases the power, often with explosive effect. The target is usually kicked downwards, causing them to come crashing into the ground. 15sc to master.
Extra Hachis (最上級挽き肉(エクストラ・アッシ) Ekusutora Asshi?, literally meaning "Highest-Rate Mincemeat"): Sanji leaps into the air and launches a fierce barrage of flaming kicks, the light from the attack and the speed at which it is delivered makes it look like one big fire blast. 25sc to master.
Frit Assorti: A completely revamped version of the original Frit Assorti. Jumping high into the air, Sanji delivers three simultaneous kicks in three directions (left, right, and forward) while in Diable Jambe mode, resulting in flames spiraling towards the target at the point of impact, apparently powerful enough to deflect Oars' Gomu Gomu no Bazooka attack.
Mouton Shot: Sanji performs a Mouton Shot in Diable Jambe mode. This was first seen being performed for a three-way team combo, the Santoryu Gomu Gomu no Diable Mouton Jet Roppyaku Pound Cannon (along with Luffy's Gomu Gomu no Jet Cannon and Zoro's 108 Pound Hou.) 15sc to master.
Venaison Shoot: Sanji, spinning horizontally in the air, kicks the opponent repeatedly in the chest and belly, finishing the attack with a powerful axe kick on the head with the speed, heat and strength of the Diable Jambe mode. 15sc to master.
Bien Cuit: Grill Shot: A new technique learned after two years of training in Kamabakka Kingdom. Running at his target at incredible speeds (if done underwater, after using Blue Walk), Sanji will spin around slightly and deliver a strong back kick to the center of his target. This will burn a significant amount of the target (considering that it was used underwater, several thousand meters down) around the kicked area and leave a crisscrossed grill shaped burn. This attack seems to be an enhanced version of Diable Jambe: Mouton Shot. 25sc to master.
Poêle à Frire: Spectre: Another new technique learned after two years of training in Kamabakka Kingdom. After using Sky Walk, Sanji kicks repeatedly downward with his flaming leg, to take out multiple opponents. The way Sanji moves his flaming leg is very similar to the way Ivankov moves his head while using Ganmen Spectrum, which seems to be the reason why Sanji decided to put the "Spectre" word (which is French for Spectrum) in the name of this attack. This technique seems to be an enhanced version of Diable Jambe: Extra Hachis, as Sanji kicks only with his flaming leg, not with the other. 15sc to master.
Collier Strike: This technique is a new version of Collier Shoot, but now combined with Diable Jambe. Sanji jumps into the air, appearing in front of his opponent and then lands a devastating kick to their neck. This kick is not only strong enough to send the opponent flying while burning them, but also releases a small stream of fire that pierces through the opponent's body.
Santoryu Style (Three Sword Style)
- Spoiler:
- "Oni Giri: A three-way simultaneous slashing attack. Zoro crosses his two swords across his chest and places the blade in his mouth horizontally behind them. Zoro then approaches the target (usually at high speed) and cuts through by swinging the swords across his chest, resulting in a descending diagonal-crossing slash from both swords while the mouth blade performs a horizontal cut from either the left or right, depending on which side of his mouth he positioned the sword's main blade at. The pun in the name is that Onigiri is also the name of a Japanese rice snack. This was first seen used to finish Cabaji and the first technique he used against Mihawk. It should also be noted that in that fight with Mihawk, the technique’s main weakness was discovered. There is a single brief moment when the three swords are all lined up behind each other. If one can block them at that instant, the entire technique will be rendered useless. Mihawk did so by putting his necklace blade against the front most sword when Zoro tried the technique. Doing so however, requires an enormous amount of strength, more so than Zoro himself or else he’ll just push through the block and connect anyways, as shown with Zoro's battle with Hatchan. This attack is as powerful as Luffy's Gomu Gomu no Bazooka or Kaku's Bigan. This attack is the only one that when it's named, Zoro doesn't say "Santoryu" before its name. Freebie Ability
Yaki Oni Giri: A variation of the Oni Giri where Zoro's swords are on fire. Should this attack connect, the opponent will also be set on fire. The pun in the name is that "Oni Giri" can also mean "rice ball", and adding "Yaki" to it would change its meaning to "grilled rice ball". Zoro first used this attack to save Usopp from being blown up by Mr. 5. The main flaw of the technique is that Zoro is also being burnt while using this technique. 15sc to learn this ability.
Enbima Yonezu Oni Giri: A stronger variation of "Oni Giri" where the swords are twisted during the slash for added force, resulting in this attack striking multiple opponents instead of one. The pun in the name is that since "Onigiri" can mean "rice ball"; when "Ebi Mayonēzu" is added, the name can also mean "shrimp mayonnaise rice ball" in Japanese. This was first seen being used against several marines in the Enies Lobby courthouse. During its use, he generated a steam which made his swords look like they were bending. In the Viz Manga, this is called Charming Demon Sleepless Night Oni Giri. As for added visual effects, a cloaked demon (with glowing red eyes in the anime) appears to be standing behind him when he uses this technique. 25sc to learn this ability.
Tora Gari: Zoro puts his hand swords over his mouth blade and swings forth a forward descending slash with them. At close-range, this can incapacitate at least two average foes at once. When Zoro uses this attack, the aura of a tiger's head is shown behind him. The pun in the name is that "Tora Gari" is also a type of Mohican haircut. Zoro first showed this attack to defeat the Nyaban Brothers. In the Viz Manga, this is called Tiger Hunt, but later in Volume 21 it is called Tiger Trap. 35sc to learn this ability.
Santoryu Ogi: Sanzen Sekai: Zoro holds two of his swords at an angle against each other and rotates them rapidly while running towards his opponent to create momentum; he then slices up the foe with full speed and power. This attack was first used to try to defeat Dracule Mihawk. According to the name of this attack, this is the ultimate and strongest technique of the Santoryu. It was first used successfully against Oars after 429 chapters since its first appearance, where Zoro dealt three enormous slashes over Oars' body with the technique. It is seen again much earlier in the anime, when a hypnotized Roronoa Zoro used it against Monkey D. Luffy in the Ocean Dream filler arc. In One Piece Grand Adventure, the move is initiated by Zoro placing his swords in an inverse triangular formation before spinning his two swords together and is featured as Zoro's cinematic attack. 15sc to learn this ability.
Toro Nagashi: At a close range, Zoro leans toward the opponent, using two of his swords to block the opponent's attacks while twisting his body around as he is continuously moving to approach and dodge other attacks (if there are any) and eventually cutting through the opponent's stomach with the third sword. It was used in Zoro's battle against Hatchan. Zoro performed an aerial version of this move against Bartholomew Kuma when he used it to effectively evade the latter's rapid Pressure Cannon attack, and would have succeeded to land a point-blank hit had Kuma not blocked his swords with his "paws". 20sc to learn this ability.
Tatsu Maki: Zoro spins with his swords to create a dragon-like tornado that both slashes and blows away the target(s). By the time of the Enies Lobby Arc, Zoro achieved enough power to bust apart a tall establishment all the way through the topmost ceiling with this move and able to break Tekkai. This is one of Zoro's most powerful attacks. "Tatsumaki" means "tornado" in Japanese, and is also a type of sushi. 10sc to learn this ability. Ushi Bari: Zoro executes a multi-hit running attack with two swords held out like a bull's horns. This was first seen being used against Mr. 1. The pun here is that an "ushibari" is a wooden beam used in Japanese homes. 15sc to learn this ability.
Gazami Dori: All three swords are horizontally parallel, suddenly clamping down on the target like a crab's claw for a guillotine like effect that would normally cut a person's head off. 10sc to learn this ability.
Hyakuhachi Pound Ho: Same principle as the thirty six version of the same attack. Holding his two swords horizontally above the shoulder and the other in his mouth in the same direction, and then performs a circular swing that launches three air compressed projectiles spiraling towards the target instead of one or two, tripling the power of the technique, but with Shuusui, the air compressed projectiles instead fuse and become a larger and more powerful, compressed air projectile. This attack seems to be as powerful as Luffy's Gomu Gomu no Cannon. 25sc to learn this ability.
Karasuma Gari: Zoro performs a flying multiple slash technique. This attack is strong enough to cut steel, as it was first seen used to slice cannonballs. 15sc to learn this ability.
Gyuki: Yuzume: The swords are positioned pointing at the enemy. Zoro lunges forward and hits the enemy with great impact. 25sc to learn this ability.
Ichi Gorilla: Zoro flexes his left or right bicep, in preparation for Nigori-zake. "剛力" (gori) means "herculean or great strength". The pun is of course, "one great strength" and gorilla. 25sc to learn this ability.
Ni Gorilla: Zoro flexes his right or left bicep, in preparation for Nigori-zake, as a follow-up for the above technique. As above, the pun is "two great strength" and gorilla. 15sc to learn this ability.
Nigori-Zake: After using both Ichi and Ni Gorilla, Zoro swings his swords so that the tips meet when they hit the opponent, with the swords in his mouth and left hand being held at the same level and the right's hilt dropping at an angle. The pun here is that nigori zake also means 'unrefined sake (Japanese Rice Wine)'. The literal translation of this move means 'two great-strength decapitation'. This was first seen being used against Kaku. This attack is powerful enough to disperse Kaku's Bigan. When he use these attacks, his biceps seem to get almost 2 or 3 times bigger, being it similar to Urouge's ability of increase his muscle mass. His arms also bulk up like Chopper's while using Arm Point. 15sc to learn this ability.
Hyo Kin Dama: Zoro jumps forward while spinning in the air, forming a ball shape with his blades. This is basically a feinting maneuver, so even if the target manages to read the pattern of this attack and move out of Zoro's trajectory, they will still be cut as Zoro careens past them. 20sc to learn this ability.
Daibutsu Giri: A series of horizontal sword slashes that are powerful enough to cut apart a small building. This is the first new Santoryu technique Zoro has used since losing Yubashiri. This move can also be performed vertically. 25sc to learn this ability.
Yasha Garasu: Zoro spins like a rolling wheel at an enemy with his swords, eventually coming to a head with a tornado-like move while continually thrusting the swords at the opponent. This attack leaves cuts shaped like crows' feet. 10sc to learn this ability.
Santoryu Ogi: Rokudo no Tsuji: An enhanced version of Santoryu Ogi: Sanzen Sekai, learned after two years of training with Mihawk. Zoro manages to bend his body, and swing the swords in the form of an inverted "S" shape while performing a vertical spin, slashing the opponent six times simultaneously so fast that he did not seem to move at all. This technique's named after the Six Paths of Buddhism, that is said to the be the six states where a person is controlled by their desires and conquering them is able to transcend their animal nature. 15sc to learn this ability.
Kokujo: O Tatsumaki: A much stronger and more effective version of "Tatsu Maki", where Zoro performs the same action. He spins to create a dragon-like tornado that both slashes and blows away the targets, but the attack keeps going like an actual whirlwind and cuts up anyone who gets caught in it. While the old version only gave the victims small cuts and was able to break a Tekkai (like Kaku's one) at its full potential, this new version even seemed able to cut through thick steel with ease and speed. According to Zoro, the whirlwind won't cease until its targets are sent to hell. 20sc to learn this ability.
Rengoku Oni Giri: A much stronger version of "Oni Giri", where Zoro stands still facing away from his opponent, waiting for him to come while posing in the stance of "Oni Giri" to then turn around and leap to the attacking opponent. This may be a way to make his already lightning-fast triple slash even more sudden. The effect of this attack leaves a X-shaped stream of blood when it cuts the opponent. 20sc to learn this ability.
Ul-Tora Gari: A much stronger version of "Tora Gari", where Zoro does the same, he puts his hand swords over his mouth blade and swing them forth a forward descending slash with them. The aura generated by Zoro, also seems to be the same than the original Tora Gari, the aura of a tiger's head. While the original version was able to whistand against powerful human enemies like the Nyaban Brothers or Mr. 1, this enhanced version is able to match the strength of a dragon. 15sc to learn this ability.
Nitoryu (Two Sword Style)
- Spoiler:
- Taka Nami: While airborne, creates a powerful gust of wind to knock opponents over. It was first used to wipe out some Baroque Works agents at Whiskey Peak. It can be done while standing on the ground. Zoro says this attack is very useful against a group of weak enemies. Takanami can mean "high waves" in Japanese. Freebie Ability.
Sai Kuru: Zoro holds his swords in front of him pointing up, like rhinoceros horns, and spins quickly. 25sc to learn this ability.
Nitoryu Iai: Rashomon: A dual sword drawing technique so powerful that it can split large obstacles in half. Zoro draws his swords, and sheathes them quickly, able to split two train carriages in half. 35sc to learn this ability.
Nanajuni Pound Ho: Same principle as the 36 Pound Cannon. Holding his two swords horizontally above the shoulder, Zoro then performs a circular swing that launches two air compressed projectiles spiraling towards the target instead of one, making it twice as powerful. 15sc to learn this ability.
Nigiri: A stance where two swords are held parallel so that the tips are pointing to his right or left side, this move is like a pre-requirement to perform: Tourou, Outourou, Hirameki, Samon and Maguma. 25sc to learn this ability.
Toro: Two air-based projectile slashes are sent upwards while jumping as Zoro swings his swords in an upward motion.20sc to learn this ability.
Otoro: Two air-based projectile slashes are sent downwards while falling as Zoro swings his swords downwards, with the gravity complimenting the force of the attack. 15sc to learn this ability.
Hirameki: Two air-based projectiles are sent forward after swinging both swords from the left or right side. 10sc to learn this ability.
Samon: Two air-based projectiles are sent diagonally down and to the left or right after swinging both swords from the left or right. 10sc to learn this ability.
Maguma: A simple downward pound into the opponent with both swords. 15sc to learn this ability.
Dai Gekken: Zoro pierces two of his swords into Franky's heavy nunchaku and hits the opponent with it. 25sc to learn this ability.
Ittoryu (One Sword Style)
- Spoiler:
- Ittoryu Iai: Shishi Sonson: Placing the sheathed sword upright and listening to the "breath" of his opponent, the attack rapidly unsheathes, attacks, and sheathes the sword. Freebie Ability.
Sanjuroku Pound Ho: This attack uses the air itself to slash the target from a distance. To initiate it, Zoro first holds one of his swords horizontally above the shoulder of his sword arm, and then performs a circular swing that launches the air compressed projectile spiraling towards the target. 15sc to learn this ability.
Hiryu: Kaen: Using one sword wielded in his left hand with his right hand gripping his left wrist for support (or vice-versa), Zoro jumps high up into the air and slashes his opponent. After slashing them, Zoro's opponent then bursts into flames (in the anime, the color of the fire is blue instead) from where they were slashed. The animal or creature that usually accompanies Zoro in the background when performs powerful techniques is an occidental dragon. 25sc to learn this ability.
Yakkodori: Zoro launches from his sword a crescent moon-like projectile of compressed air to the opponent with great speed, similar to 36 Pound Hou. 35sc to learn this ability.
Sanbyakurokuju Pound Ho: Zoro delivers the stronger version of his 36 Pound Cannon, which is apparently 10 times stronger than the original. 10sc to learn this ability.
Ittoryu Iai: Shi Shishi Sonson: A stronger version of his original "Ittoryu Iai: Shishi Sonson". Zoro swings his sword in a very speedy and strong unsheath move to slice his opponent. This attack is strong enough to easily decapitate a legendary beast like a dragon. 15sc to learn this ability.
Daishinkan: First used as a finisher move against Monet, Daishinkan consists of Zoro running towards his opponent with Shusui held outstretched in one arm. He then executes a two handed overhead swing used to split his opponent into two from the top down. The power of the move is such that even after cutting through Monet's snow body, the attack still resulted in a powerful shockwave that cut through the floor many meters ahead of him. 20sc to learn this ability.